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Skola Grovedancer
Skola Grovedancer 1Green (2)
Enchantment Creature — Satyr Druid (2/2)

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

2Green: Mill a card.

Theros Beyond Death (Common)
Skophos Maze-Warden
Skophos Maze-Warden 3Red (4)
Creature — Minotaur Warrior (3/4)

1: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

Theros Beyond Death (Uncommon)
Skophos Warleader
Skophos Warleader 4Red (5)
Creature — Minotaur Warrior (4/5)

Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Theros Beyond Death (Common)
Slaughter-Priest of Mogis
Slaughter-Priest of Mogis BlackRed (2)
Creature — Minotaur Shaman (2/2)

Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

2, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

Theros Beyond Death (Uncommon)
Sleep of the Dead
Sleep of the Dead Blue (1)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Escape—2Blue, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Soul-Guide Lantern
Soul-Guide Lantern 1 (1)
Artifact

When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

Tap, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.

1, Tap, Sacrifice Soul-Guide Lantern: Draw a card.

Theros Beyond Death (Uncommon)
Soulreaper of Mogis
Soulreaper of Mogis 2Black (3)
Enchantment Creature — Minotaur Shaman (2/3)

2Black, Sacrifice a creature: Draw a card.

Theros Beyond Death (Common)
Sphinx Mindbreaker
Sphinx Mindbreaker 5BlueBlue (7)
Creature — Sphinx (6/6)

Flying

When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

Theros Beyond Death (Rare)
Staggering Insight
Staggering Insight WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Theros Beyond Death (Uncommon)
Stampede Rider
Stampede Rider 2Red (3)
Creature — Satyr (2/3)

Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

Theros Beyond Death (Common)
Starlit Mantle
Starlit Mantle 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Stern Dismissal
Stern Dismissal Blue (1)
Instant

Return target creature or enchantment an opponent controls to its owner's hand.

Theros Beyond Death (Common)
Stinging Lionfish
Stinging Lionfish 1Blue (2)
Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

Theros Beyond Death (Uncommon)
Storm Herald
Storm Herald 2Red (3)
Creature — Human Shaman (3/2)

Haste

When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Theros Beyond Death (Rare)
Storm's Wrath
Storm's Wrath 2RedRed (4)
Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Theros Beyond Death (Rare)
Sunlit Hoplite
Sunlit Hoplite 1White (2)
Creature — Human Soldier (2/1)

As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

Theros Beyond Death (Common)
Sunmane Pegasus
Sunmane Pegasus 3White (4)
Creature — Pegasus (2/3)

Flying

1White: Sunmane Pegasus gains vigilance and lifelink until end of turn.

Theros Beyond Death (Common)
Swamp
Swamp (0)
Basic Land — Swamp

Theros Beyond Death (Land)
Sweet Oblivion
Sweet Oblivion 1Blue (2)
Sorcery

Target player mills four cards.

Escape—3Blue, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Swimmer in Nightmares
Swimmer in Nightmares 2Blue (3)
Creature — Nightmare Merfolk (1/4)

Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.

Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

Theros Beyond Death (Uncommon)
Taranika, Akroan Veteran
Taranika, Akroan Veteran 1WhiteWhite (3)
Legendary Creature — Human Soldier (3/3)

Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Theros Beyond Death (Rare)
Tectonic Giant
Tectonic Giant 2RedRed (4)
Creature — Elemental Giant (3/4)

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Theros Beyond Death (Rare)
Temple of Abandon
Temple of Abandon (0)
Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

Tap: Add Red or Green.

Theros Beyond Death (Rare)
Temple of Deceit
Temple of Deceit (0)
Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

Tap: Add Blue or Black.

Theros Beyond Death (Rare)
Temple of Enlightenment
Temple of Enlightenment (0)
Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

Tap: Add White or Blue.

Theros Beyond Death (Rare)
Temple of Malice
Temple of Malice (0)
Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

Tap: Add Black or Red.

Theros Beyond Death (Rare)
Temple of Plenty
Temple of Plenty (0)
Land

Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

Tap: Add Green or White.

Theros Beyond Death (Rare)
Temple Thief
Temple Thief 1Black (2)
Creature — Human Rogue (2/2)

Temple Thief can't be blocked by enchanted creatures or enchantment creatures.

Theros Beyond Death (Common)
Terror of Mount Velus
Terror of Mount Velus 5RedRed (7)
Creature — Dragon (5/5)

Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

Theros Beyond Death (Rare)
Thassa, Deep-Dwelling
Thassa, Deep-Dwelling 3Blue (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

3Blue: Tap another target creature.

Theros Beyond Death (Mythic Rare)
Thassa's Intervention
Thassa's Intervention Variable ColorlessBlueBlue (2)
Instant

Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

• Counter target spell unless its controller pays twice Variable Colorless.

Theros Beyond Death (Rare)
Thassa's Oracle
Thassa's Oracle BlueBlue (2)
Creature — Merfolk Wizard (1/3)

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Theros Beyond Death (Rare)
Thaumaturge's Familiar
Thaumaturge's Familiar 3 (3)
Artifact Creature — Bird (1/3)

Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

Theros Beyond Death (Common)
The Akroan War
The Akroan War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

Theros Beyond Death (Rare)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Theros Beyond Death (Uncommon)
The Birth of Meletis
The Birth of Meletis 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — Create a 0/4 colorless Wall artifact creature token with defender.

III — You gain 2 life.

Theros Beyond Death (Uncommon)
The First Iroan Games
The First Iroan Games 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.

II — Put three +1/+1 counters on target creature you control.

III — If you control a creature with power 4 or greater, draw two cards.

IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Theros Beyond Death (Rare)
The Triumph of Anax
The Triumph of Anax 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.

IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Theros Beyond Death (Uncommon)
Thirst for Meaning
Thirst for Meaning 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

Theros Beyond Death (Common)
Threnody Singer
Threnody Singer 1Blue (2)
Creature — Siren (1/3)

Flash

Flying

When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Theros Beyond Death (Uncommon)
Thrill of Possibility
Thrill of Possibility 1Red (2)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Theros Beyond Death (Common)
Thryx, the Sudden Storm
Thryx, the Sudden Storm 3BlueBlue (5)
Legendary Creature — Elemental Giant (4/5)

Flash

Flying

Spells you cast with mana value 5 or greater cost 1 less to cast and can't be countered.

Theros Beyond Death (Rare)
Thundering Chariot
Thundering Chariot 4 (4)
Artifact — Vehicle (3/3)

First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Theros Beyond Death (Uncommon)
Towering-Wave Mystic
Towering-Wave Mystic 1Blue (2)
Creature — Merfolk Wizard (2/1)

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

Theros Beyond Death (Common)
Transcendent Envoy
Transcendent Envoy 1White (2)
Enchantment Creature — Griffin (1/2)

Flying

Aura spells you cast cost 1 less to cast.

Theros Beyond Death (Common)
Traveler's Amulet
Traveler's Amulet 1 (1)
Artifact

1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Theros Beyond Death (Common)
Treacherous Blessing
Treacherous Blessing 2Black (3)
Enchantment

When Treacherous Blessing enters the battlefield, draw three cards.

Whenever you cast a spell, you lose 1 life.

When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Theros Beyond Death (Rare)
Treeshaker Chimera
Treeshaker Chimera 5GreenGreen (7)
Creature — Chimera (8/5)

All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.

Theros Beyond Death (Rare)
Triton Waverider
Triton Waverider 3Blue (4)
Creature — Merfolk Wizard (3/3)

Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.

Theros Beyond Death (Common)
Triumphant Surge
Triumphant Surge 3White (4)
Instant

Destroy target creature with power 4 or greater. You gain 3 life.

Theros Beyond Death (Common)
Tymaret Calls the Dead
Tymaret Calls the Dead 2Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

III — You gain X life and scry X, where X is the number of Zombies you control.

Theros Beyond Death (Rare)
Tymaret, Chosen from Death
Tymaret, Chosen from Death BlackBlack (2)
Legendary Enchantment Creature — Demigod (2/*)

Tymaret's toughness is equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

1Black: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

Theros Beyond Death (Uncommon)
Underworld Breach
Underworld Breach 1Red (2)
Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Theros Beyond Death (Rare)
Underworld Charger
Underworld Charger 2Black (3)
Creature — Nightmare Horse (3/3)

Underworld Charger can't block.

Escape—4Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.

Theros Beyond Death (Common)
Underworld Dreams
Underworld Dreams BlackBlackBlack (3)
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Theros Beyond Death (Uncommon)
Underworld Fires
Underworld Fires 1Red (2)
Sorcery

Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

Theros Beyond Death (Uncommon)
Underworld Rage-Hound
Underworld Rage-Hound 1Red (2)
Creature — Elemental Dog (3/1)

Underworld Rage-Hound attacks each combat if able.

Escape—3Red, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Rage-Hound escapes with a +1/+1 counter on it.

Theros Beyond Death (Common)
Underworld Sentinel
Underworld Sentinel 3BlackBlack (5)
Creature — Skeleton Soldier (4/5)

Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.

When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

Theros Beyond Death (Rare)
Unknown Shores
Unknown Shores (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Theros Beyond Death (Common)
Uro, Titan of Nature's Wrath
Uro, Titan of Nature's Wrath 1GreenBlue (3)
Legendary Creature — Elder Giant (6/6)

When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Mythic Rare)
Venomous Hierophant
Venomous Hierophant 3Black (4)
Creature — Gorgon Cleric (3/3)

Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)

Theros Beyond Death (Common)
Vexing Gull
Vexing Gull 2Blue (3)
Creature — Bird (2/2)

Flash

Flying

Theros Beyond Death (Common)
Victory's Envoy
Victory's Envoy 3WhiteWhite (5)
Creature — Human Cleric (3/3)

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

Theros Beyond Death (Rare)
Voracious Typhon
Voracious Typhon 2GreenGreen (4)
Creature — Snake Beast (4/4)

Escape—5GreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Voracious Typhon escapes with three +1/+1 counters on it.

Theros Beyond Death (Common)
Warbriar Blessing
Warbriar Blessing 1Green (2)
Enchantment — Aura

Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Theros Beyond Death (Common)
Warden of the Chained
Warden of the Chained 1RedGreen (3)
Creature — Minotaur Warrior (4/4)

Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.

Theros Beyond Death (Uncommon)
Wavebreak Hippocamp
Wavebreak Hippocamp 2Blue (3)
Enchantment Creature — Horse Fish (2/2)

Whenever you cast your first spell during each opponent's turn, draw a card.

Theros Beyond Death (Rare)
Whirlwind Denial
Whirlwind Denial 2Blue (3)
Instant

For each spell and ability your opponents control, counter it unless its controller pays 4.

Theros Beyond Death (Uncommon)
Wings of Hubris
Wings of Hubris 2 (2)
Artifact — Equipment

Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Theros Beyond Death (Common)
Witness of Tomorrows
Witness of Tomorrows 4Blue (5)
Enchantment Creature — Sphinx (3/4)

Flying

3Blue: Scry 1.

Theros Beyond Death (Common)
Woe Strider
Woe Strider 2Black (3)
Creature — Horror (3/2)

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—3BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.

Theros Beyond Death (Rare)
Wolfwillow Haven
Wolfwillow Haven 1Green (2)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.

4Green, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

Theros Beyond Death (Uncommon)
Wrap in Flames
Wrap in Flames 3Red (4)
Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Theros Beyond Death (Common)
123 >
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